Network Coverage : A key part of any mobile phone specification is its operating frequency bands. The supported frequency bands determine whether a certain handset is compatible with a certain network carrier.
2G, first introduced in 1992, is the second-generation of cellular telephone technology and the first to use digital encryption of conversations. 2G networks were the first to offer data services and SMS text messaging, but their data transfer rates are lower than those of their successors.
3G networks succeed 2G ones, offering faster data transfer rates and are the first to enable video calls. This makes them especially suitable for use in modern smartphones, which require constant high-speed internet connection for many of their applications.
4G is the fourth generation of mobile phone communications standards. It is a successor of the 3G and provides ultra-broadband internet access for mobile devices. The high data transfer rates make 4G networks suitable for use in USB wireless modems for laptops and even home internet access.
OS (Operating System) :
The Operating system is a base infrastructure software component of a computerized system. It controls all basic operations of the computer (or other electronic devices such as PDA, smartphone, etc.). The Operating System allows the user to install and execute third-party applications (commonly called apps for short), usually adding new functionality to the device.
Among the most popular computer operating systems are Microsoft's Windows and Apple's Mac OS, along with the various distributions of Linux.
The most popular OS's for mobile devices (smartphones and tablets) are Apple's iOS and Google's Android and they are the only ones that still show growth. Down the ranks there are RIM's BlackBerry OS and Microsoft's Windows Phone. Symbian holds a distant fifth place, while merely a year ago it was still the most widely used mobile OS.
Symbian held its top position for years but its market share has been slowly fading away ever since touch-operated smartphones became the norm and Symbian failed to deliver an intuitive touch UI. Almost ten years ago, Microsoft's Windows Mobile was a strong player too, offering the first touchscreen smartphone experience with the PocketPCs powered by their OS.
Today mobile devices with a proper OS are called smartphones and users have a wide choice of applications, such as games, productivity apps, communication or social media apps, digital maps, etc.
Standardized operating system platforms make it possible to provide a consistent user interface (and experience) across devices from different hardware manufacturers. Yet, Android smartphone manufacturers like to customize the user experience so each offers a slightly modified version of the stock Android UI.
While the major players these days are clear, over the years we've seen the emergence of numerous mobile OS projects including but not limited to Palm's webOS, Samsung's Bada OS, Nokia's Maemo OS, Nokia's MeeGo OS, LiMo OS, Tizen, BlackBerry's Playbook OS and more recently, the Jolla's Sailfish OS and Mozilla's Firefox OS.
Chipset : Mobile phones run on so-called embedded chipsets, which are designed to perform one or a few dedicated functions, often with real-time computing constraints. They are embedded as part of the complete device including hardware and mechanical parts.
The ever popular smartphones are equipped with more advanced embedded chipsets that can do many different tasks depending on their programming.
Thus their CPU (Central Processing Unit) performance is vital for the daily user experience and people tend to use the clock rate of the main CPU that's in the heart of the chipset to compare the performance of competing end products.
As we already pointed out, the clock rate of a processor is only useful for providing performance comparisons between computer chips in the same processor family and generation.
Also, as mobile gaming is increasingly gaining popularity, users have become more aware of the various types of GPU (Graphics Processing Unit) chips that come as part of the mobile chipsets and sometimes even consider their performance when making buying decisions.
Network coverage